3D Animation Lead
Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years. Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies. For more info, please refer to https://www.keywordsstudios.com About the Role: Looking for Animation Lead who can Provides leadership to the animation team on projects, acting as a sub-animation lead or lead artist as needed based on project complexity. Conducts first-level animation reviews and may engage in hands-on development work if necessary, including creating animations from scratch or refining artists' work. Supports the project team by establishing workflows, clarifying client requirements, and assisting with effort estimates and bids. Resolves project issues by collaborating with animation artists, project managers, and Animation Leads, ensuring focus on productivity, quality, and timelines. 1. Skills, Knowledge, and Experience a. Skilled at creating high quality 3D Animations on both Keyframe and Mocap - Characters or Creatures b. Skilled at using industry standard software such as Maya, Max, Motion Builder, Blender, Unreal Engine. c. Good knowledge of In Game Animations / Cinematics creation pipeline. Knowledge of Cinematography, Creating Previz/Storyboards can act as advantages. d. Good knowledge of tools and techniques for efficient creation of 3D Animations for both Keyframe and Motion Capture. e. Some experience of playing a leadership role within the Animation team – deciphering client requirements and feedback, polishing animations, reviewing the work of others, and providing critical feedback etc. f. Atleast THREE years of experience in a 3D game, 3D Production or Game Art Services company in a Lead or Associate Animation Lead role. 2. Behaviors and Abilities a. Leadership i. In the face of ambiguity, acts decisively, after weighing the pros and cons of the different courses available, and consulting other experts / seniors. ii. Sets a personal example for the team through their conduct and professional behavior – treating people well, coming to work on time, not wasting time etc. iii. Seeks and understands the objective of changes and actively supports organizational efforts to increase effectiveness and efficiency. iv. Shares his ideas, suggestions, and views honestly and openly with the management and team to create a positive organization culture and teamwork. v. Own the performance and development of the animation team and identify areas to develop. Work with Management to provide avenues for development. b. Self-Management i. In the face of a difficult or stressful situation, does not lose his / her cool. Works to keep the stress level and interpersonal friction within the team down. ii. Works hard to establish himself / herself with the team, the client and seniors as being reliable, responsible, and trustworthy. Willingly does his / her share of the work, openly takes responsibility for their mistakes and lives up to their commitments. iii. Keeps self-updated on new tools and techniques related to In Game/Cinematics pipelines. c. Communication i. Has strong communication skills and can effectively communicate directions, plans and explanations to the team verbally. Ensures that such communication is well thought out and structured. ii. Expresses himself/herself clearly in business writing. Can write queries and explanations for the client, and directions for the team, in correct English and in an easily understandable form. iii. Ensures that all communication and deliveries going out from the project team are complete and error-free in every way. iv. Share timely and authentic feedback in a direct and appropriate manner to develop the Animation team. v. Is open to take feedback in a healthy manner and improve as a professional. A. Responsibilities 1. Client Management a. Understands the client brief for the assigned work completely and thoroughly. Studies client directions, specifications, and references thoroughly. Develops a very good understanding of the work complexity and of the quality required by the client. b. Works closely with the Senior/Junior animation artists / Leads to capture the team’s questions before the work is estimated or scheduled. Provides a list of queries to the Lead to seek clarification on the project work. c. Helps in the creation of bids that are competitive yet realistic. d. During execution, ensures that questions, explanations, and delivery notes going fromthe team to the client are clearly articulated and supported by examples references. Could be an act out of own or downloaded videos. e. Ensures that the team attends to client’s feedback promptly and efficiently. 2. Project Execution a. Establishes a production workflow for a project that can help the team to deliver good quality work in an efficient way, without subjecting the team to long work hours and unnecessary stress. b. Establishes an effective work review process for the project, including effective quality checkpoints, to ensure that the project’s quality goals are met. c. Creates a daily work completion plan with the artist so that the artist has a clear idea of how much work they need to complete on a day-to-day basis. d. Drives the production team to work as per this plan and to deliver work within the planned deadline, with no loss of productivity
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