3D Animator
Responsibilities: Working with keyframe animation and Motion capture for humanoid and creature characters according client quality requirements Ability to provide quality assets to client with minimal participation from the Lead Artist Communicates regularly with the Lead Artist regarding the status of current tasks Obtains Lead Artists guidance and approval as required to advance tasks Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools Contributes to the team-oriented environment Strong understanding Maya and Motion Builder and preferences usage each of them. At least one of them. Familiar with Game Engine Technologies such as Unity and Unreal Good understanding of posing, timing, spacing, exaggeration. Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints. Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Flexibility in usage different software packages. Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Role Information: EN Studio: Sperasoft Location: Europe, Serbia, Belgrade Area of Work: Art Services Service: Create Employment Type: Full-time, Permanent Working Pattern: Hybrid, Remote
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