3D Gameplay Animator
the opportunity to shape the movement, combat, and visual identity of PC and console game projects. You will bring expert-level animation skills to create responsive, impactful, and believable gameplay experiences. Working at the intersection of art, gameplay, and technology, you’ll collaborate closely with animation, programming, and art direction teams. Your work will focus heavily on combat systems, character movement, attacks, hit reactions, and the physicality that makes gameplay feel authentic. You’ll work with Maya and/or Blender while ensuring animations integrate effectively with Unreal Engine and animation state machines. The role combines creative ownership with technical problem-solving, autonomy, and knowledge sharing across the team. The freelance assignment runs through March 2027, with the possibility of extension, and offers remote or hybrid flexibility in Quebec City. How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best! Why Apply Through Jobgether? Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time. #LI-CL1
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