C++ Gameplay Engineer
We are looking for someone with a good foundation in C++, an interest in gameplay development and a willingness to learn and solve problems together with others. You will have room to contribute your own perspective while learning from and sharing knowledge with people across different disciplines. This is a full-time role based in Stockholm with a hybrid working model, where we work from the office three days a week. Please note that we are currently only considering candidates based in Sweden. As a Game Engineer in the Minecraft Gameplay team, you will: Implement, test and iterate on new and existing gameplay features for upcoming Minecraft updates. Work with game designers, artists, quality assurance and other developers to turn ideas into experiences for our players. Contribute to technical and design discussions throughout the development of a feature. Investigate and resolve issues in gameplay features and their underlying systems. Help improve the quality, performance and stability of the game. Participate in code reviews and share knowledge with other members of the team. To succeed in this role, we believe you will need: At least 3-5 years of experience developing software in modern C++. Experience implementing, debugging and testing software features. An understanding of common software engineering practices. Ability to communicate and collaborate in English. Helpful experience: Experience with gameplay development. Experience with Java. Experience working with large or cross-platform codebases. An interest in Minecraft and its gameplay. If the role sounds interesting but your experience does not match everything listed above, we still encourage you to apply. We value different experiences and perspectives, and we are interested in what you could bring to the team and how you would grow in the role. Mojang Studios Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe. Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop. To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment. But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! Important note on resumes Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!
Findigo hittar jobben och fyller i ansökan. Du klickar Skicka.
Visa jobbet och ansökUrsprunglig annons: job-boards.greenhouse.io