Narrative Designer

Fatshark Stockholm, Stockholms län, Sverige Publicerat 5 oktober 2026
full_timeonsite
We are Fatshark We are a critically acclaimed Swedish video game studio with about 200 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. The role We’re looking for a Narrative Designer with a strong passion for the craft and a clear identity as a narrative professional. Bringing a deep understanding of non-linear game design, your focus is to build dynamic, reactive storytelling for Warhammer 40,000: Darktide. Serving as a present, proactive driver of the narrative, this role champions narrative as a core discipline, establishing clear definitions and seamlessly integrating the craft across the ongoing development of Darktide. Partnering with a close-knit team of designers, artists, and directors, your work directly shapes a world-class entertainment experience. At Fatshark, we work in a highly agile, collaborative and creative team environment, and you can expect to take on a wide variety of tasks which all have the same goal: creating a strong narrative to match the ambitious goals of Darktide. What you'll do - Act as a strong creative driving force, establishing robust narrative foundations for the entire team to rally behind - Clearly communicate which areas are narratively important and why they matter for both the game and the team - Support the team in understanding and conveying narrative priorities - Proactively drive the game's narrative considering production realities and constraints - Engage with the idea of building narrative specifically within the constraints and nature of a game like Darktide - Focus on building reactive narrative worlds rather than purely linear, written-story structures - Work creatively to find solutions and move development forward, ensuring narrative needs do not stall or block production discussions - Approach narrative with a design-oriented mindset, ensuring that storytelling actively supports and elevates gameplay Required qualifications - Prior game development experience in a narrative role, demonstrating a strong grasp of interactive, non-linear storytelling - Strong narrative craft and collaboration skills within a game production context - Genuine interest in the Warhammer 40,000 universe - To best support our highly collaborative team, you must be able to work fully on-site at our Stockholm office Bonus qualifications - A background in tabletop RPGs (TTRPGs) - A blend of game design experience that broadens your skill set without becoming your core identity - Experience working with live service games What we offer - A playful, friendly and inclusive workplace - Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days - Regulated flex time and paid overtime - Occupational pension - Health benefits and health check ups - Bonus program - Relocation package for international talent - Parties, social events and team-building activities - Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time

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