Senior Level Designer

Sharkmob Malmö, Skåne län, Sverige Publicerat 26 oktober 2026
full_timeonsitesenior
The role As a Level Designer you will join us in a pivotal phase of Exoborne, built in Unreal Engine 5. This is an exciting project focused on open world multiplayer combat, with unique challenges that push the boundaries of traditional level design methodologies. This is a permanent position, and you will work on site in Malmö, Sweden. The team You will be part of the level design team and work closely with the Lead Level Designer and World Direction to build gameplay spaces that enrich the world. You will be at the heart of the content creation process and collaborate with all departments, as well as environment art, game design and narrative. Responsibilities Own locations from paper design to final release. Work on layout and encounter design with the aim of delivering a leading PvP/PvE experience, including best-in-class 3rd person combat encounters. Own features and act as the main implementer across various areas within the department, ensuring we hit our strategic goals and deliver high quality results on time. Collaborate with all departments to make sure features and systems come together in the gameplay spaces you create. Gather and implement feedback from playtests, leads and cross-functional teams, while proactively offering creative solutions to peers. Give feedback on design tools and gameplay features through continuous analysis and strategic improvements. Streamline workflows by maintaining well-organized project files and clear documentation. Share knowledge with and mentor more junior team members. Requriement Shipped at least one major AAA title and 5+ years of professional level design experience. Deep understanding of combat and encounter design: proven experience creating high impact combat arenas and encounters optimized for 3rd person action mechanics, balancing enemy AI composition, line of sight, cover metrics and 360 degree spatial readability to deliver dynamic pacing and compelling combat. Technical proficiency: strong hands-on experience in Unreal Engine 5, with base knowledge of Blueprints or similar visual scripting tools to implement and prototype level logic. Proven ability to drive projects independently, with strong organizational skills and the ability to balance high quality execution with speed. A track record of pushing new methods and design philosophies. Ability to critically evaluate game mechanics and level layouts, and to drive constructive discussions about the strengths and weaknesses of both internal and external titles. A collaborative mindset and a strong sense of personal ownership when solving complex gameplay challenges. Who we are Sharkmob is a Swedish game developer founded in 2017. We create AAA-quality games for PC and console, using the Unreal Engine to power our ambitions of taking multiplayer games to new heights. We are currently developing Exoborne, our first original IP. In 2022, we released Bloodhunt, a battle royale set in the Vampire: The Masquerade universe. At Sharkmob, we believe great games are created by diverse teams with different perspectives, backgrounds, and experiences. We are committed to building an inclusive and collaborative workplace where creativity can thrive. Our culture is built around shared ownership, a passion for creating great games, and, just as importantly, having fun along the way. We’d love for you to join us on our journey and become part of our crew. To learn more about Sharkmob, our projects, and the perks of being a crew member, visit our homepage.

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