Senior VFX Artist

Sony Sweden, filial till Sony Europe Limited (UK) Lund, Skåne län, Sverige Publicerat 12 oktober 2026
contractonsitesenior
We are now looking for a Senior VFX Artist on the behalf of our client, Sony. Role Description: Are you ready to push the boundaries of interactive entertainment and create unforgettable experiences for Sony? Do you love prototyping and working on exciting projects with short lead times? Sony in Lund is seeking a hands-on visual effects artist to create stunning, interactive visual effects for immersive experiences. The role focuses on Unreal Engine 5, requiring strong technical expertise in Blueprints, Materials, Post Process, and lighting, as well as a solid understanding of Unity. The ideal candidate should work independently and have a strong artistic ability to bring concepts to life in real-time environments. You will join a close-knit team of game programmers, engineers and 3D artists developing interactive experiences using Sony's latest sensor and display technologies. Our team produces interactive experiences for a wide range of environments such as 360-degree projection rooms, large-scale LEDs and projection walls. Our experiences can be seen at trade shows, light trails, concerts etc. and is frequently used to promote some of Sony Pictures’ most well-known IPs. In the role as Senior VFX Artist, you will be responsible for imagining new concepts, creating and evaluating prototypes and developing production quality experiences using game engines such as Unreal Engine and Unity. The role will allow for creative independence, giving you the freedom to realize your own ideas and find your own approach to solving problems. Since the role requires physical testing, you are required to work onsite and should be comfortable working with hardware. To give you a better idea of what is in store for you at Sony, please have a look at one of our previous projects using the following link: https://www.youtube.com/watch?v=ePj6Z4baPKk Key Responsibilities: Creating engaging visual effects from concept to execution in Unreal Engine and Unity Collaborating effectively with producers, designers and IP stakeholders to achieve a cohesive visual style Optimizing effects for real-time performance without compromising quality Exploring and implementing innovative tools and shaders to improve visual fidelity Contributing to discussions and brainstorming sessions to generate ideas for future experiences Required Skills: 5+ years’ experience developing visual effects for real-time environments Proficient with Unreal Engine tools like Niagara, Materials, Post Process and Blueprints Skilled in recreating visual references in real-time game engines Strong eye for details and creating high-quality visual effects from scratch Excellent technical and creative communication skills Ability to prioritize and self-manage in fast-paced production Experience producing real-time effects in Unity Knowledge of real-time best practices, pipelines, and workflows Expertise in particle effects and node-based shaders Balances artistic vision with technical constraints in real-time environments Good to have: Experience with Houdini and converting simulations to Unreal Assets Previous experience working with Unreal Engine’s nDisplay system Personal attributes: Creative mind - Brings exciting ideas and new ways to wow people Always striving for perfection - Loves to “turn every stone” Ability to think creatively and resolve technical challenges Artistically as well as technically inclined Start: ASAP Duration: 2027-03-31 (possibility for extension) Workload: 100% Location: Lund We will present candidates on an ongoing basis, so if interested please don´t hesitate to apply!

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