Technical Lead - UI Programmer at Ubisoft Montreal
What you will do**
Technical Leadership
- Serve as the reference for all UI technologies on the project: Snowdrop UI framework, game-specific UI systems, and tools
- Manage the UI technical roadmap: architecture decisions, framework upgrades, and deprecations
- Define and enforce UI coding standards, component patterns, and integration workflows
- Identify and resolve bottlenecks that hinder the work of UI integrators and technical artists
Team Supervision
- Supervise a team of UI integrators and technical artists working in the visual graph editor (UI Graph)
- Review and validate work in terms of accuracy, performance, and adherence to design intent
- Mentor team members, conduct code and asset reviews, and provide clear, actionable feedback
- Collaborate with UX/UI designers to ensure technical implementation matches design intent
Engineering
- Implement and maintain UI features in gameplay, menus, HUD, and front-end interface
- Create and extend UI scripts in the visual graph language (UI Graph); support team members in its use
- Design reusable and scalable UI components based on modularization principles — prioritize maintainability and reusability over one-off solutions
- Implement adaptive layouts supporting multiple target devices, screen sizes, and resolutions
- Integrate accessibility requirements (text scaling, colorblind modes, controller navigation, screen reader support)
Performance and Stability
- Profile UI rendering and logic; identify and resolve areas of poor performance (overdraw, excessive draw calls, expensive graph evaluations)
- Support and triage UI-related crashes; lead retrospective analyses and drive fixes to completion
- Establish and monitor UI performance budgets in collaboration with the engine team
Design Partnership
- Apply and advocate for fundamental design principles in all technical decisions: consistency, simplicity, and clear user feedback
- Challenge implementations that compromise ergonomics, even when they are technically correct
#### Qualifications
**What you will bring to the team**
Essential Skills
- Participated in the release of at least two AAA titles with significant responsibility in UI programming
- Solid experience with a visual, node-based UI scripting system (UI Graph or equivalent)
- Proven ability to profile and optimize UI in a real-time engine
- Experience debugging and resolving crashes in a game in production
- Proven experience supervising or mentoring UI integrators or junior programmers
- Strong mastery of UI architecture: component hierarchies, data binding, state management
Major Assets
- Knowledge of responsive/adaptive UI design for multiplatform titles
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Success Criteria
After six months, this person has become the reference for any technical question related to the UI on the project; the team works without hindrance and produces quality work; and the UI systems are stable, performant, and easy to extend.
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Technical Lead - UI Programmer
Ubisoft Montreal
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