UE工程师 (UE Engineer)

Virtuos China Publicerat 24 augusti 2026
full_timeonsitemid
PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together. ABOUT THE POSITION RESPONSIBILITIES 基于 Unreal Engine 源码进行功能扩展、定制与维护,解决引擎层面的疑难问题 负责游戏运行时的 性能分析与优化 (CPU / GPU / 内存 / 加载),使项目达成目标帧率与内存预算 开发与维护引擎侧的工具、插件与自动化流程,提升团队研发效率 参与引擎版本升级、模块重构与技术方案评审,输出技术文档 与渲染、玩法、平台等方向的工程师协作,排查并修复跨模块问题 针对主机硬件进行平台专项性能分析与优化,涵盖 CPU、GPU、内存、加载与帧时间瓶颈 Extend, customize, and maintain Unreal Engine at the source level; investigate and resolve engine-level issues Own runtime performance profiling and optimization (CPU / GPU / memory / loading) to meet frame-rate and memory budgets Build and maintain engine-side tools, plugins, and automation to improve team productivity Contribute to engine version upgrades, module refactoring, and technical design reviews; produce technical documentation Collaborate with rendering, gameplay, and platform engineers to diagnose and fix cross-module issues Perform platform-specific performance analysis and optimization for console hardware, including CPU, GPU, memory, loading and frame-time bottlenecks. QUALIFICATIONS 专业要求 熟悉 UE 引擎架构(Module / UObject / GC / Actor 生命周期 / 序列化机制等),有 修改引擎源码 的实际经验 具备扎实的性能优化能力,熟练使用 Unreal Insights、Stat 命令、RenderDoc、PIX 等分析工具 理解引擎构建流程(UBT / UHT),有工程化与工具链开发经验 具备独立定位与解决底层疑难问题的能力 有在主机硬件与性能预算受限条件下,分析并优化 Unreal Engine 项目的经验 通用任职要求 计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽) 3 年以上 游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目 扎实的 现代 C++ (C++14/17)功底,理解内存管理、多线程、性能优化 熟练使用 Unreal Engine (UE4/UE5)进行商业项目开发 熟悉 Git / Perforce 等版本管理工具 具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通 良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合 加分项 有渲染管线(RDG / Shader / 材质系统)开发经验 有主机平台(PS5 / Xbox Series / Switch)项目经验 有 3A 项目或大型开放世界项目经验 参与过开源项目或有技术博客 / 技术分享输出 有 Nintendo Switch / Nintendo Switch 2 开发与性能优化经验 有将 Unreal Engine 项目从 PC / 当世代主机移植到受限硬件的经验 有 Unreal Engine 版本升级经验,能处理升级过程中的引擎 / 插件兼容性问题 有使用 NVIDIA Nsight Graphics 进行 GPU 分析与底层图形性能诊断的经验 Role-Specific Requirements Deep familiarity with UE architecture (Modules, UObject, GC, Actor lifecycle, serialization) and hands-on experience modifying engine source code Strong performance-optimization skills, proficient with Unreal Insights, stat commands, RenderDoc, PIX, or equivalent Understanding of the engine build pipeline (UBT / UHT) and experience with tooling and engineering infrastructure Ability to independently diagnose and resolve low-level, hard-to-reproduce problems Experience profiling and optimizing Unreal Engine projects under constrained console hardware and performance budgets. General Requirements Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless) 3+ years of professional game development experience, with at least one shipped title or one full production cycle Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization Hands-on commercial experience with Unreal Engine (UE4/UE5) Familiarity with version control systems such as Git / Perforce Working proficiency in written English; able to read technical documentation and communicate in writing Strong communication skills and the ability to work effectively with non-technical disciplines (design, art) Nice to Have Experience with rendering pipelines (RDG, shaders, material system) Console experience (PS5 / Xbox Series / Switch) AAA or large open-world project experience Open-source contributions, technical blog, or conference talks Experience with Nintendo Switch / Nintendo Switch 2 development and performance optimisation Experience porting Unreal Engine titles from PC / current-generation consoles to constrained hardware Experience with Unreal Engine version upgrades and resolving engine/plugin compatibility issues during migration Experience with NVIDIA Nsight Graphics for GPU profiling and low-level graphics performance analysis ABOUT US Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide About Our Team Since the turn of the century, Xi’an has made a conscious effort to foster the growth of its high-tech industries, including software development firms. Virtuos has planted roots here as well, becoming a leading AAA game developer with an established studio in the city. As a result, Virtuos Xi’an has become the most attractive choice for anyone in Shaanxi province wishing to embark on a career in game development. And as the fastest growing studio in the whole of Virtuos, there’s plenty of room for new talents to hop in and contribute to the world’s biggest console games – a dream that would have been impossible even a decade ago. Since our establishment in 2012, Virtuos Xi’an has never stopped growing and continues to expand by providing top-quality art services from concept art to 3D art for major titles. WHAT WE OFFER • Work at Virtuos Xi’an, one of our fastest growing studios • Experience life in the historic capital of China • Contribute to the world’s biggest AAA gaming titles • Customized training programs and regular workshops • Monthly gaming competitions and other activities • Gaming corners with consoles and a common

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