VFX Artist
<p>We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.</p><p><strong>Example of responsibilities</strong></p><ul><li><p>Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference. </p></li><li><p>Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms. </p></li><li><p>Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization. </p></li><li><p>Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team. </p></li><li><p>Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes). </p></li><li><p>Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline. </p></li><li><p>Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.</p></li></ul><p><strong>It would be awesome if you have</strong></p><ul><li><p>5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work). </p></li><li><p>Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken). </p></li><li><p>Solid understanding of the physics and behavior behind realistic effects </p></li><li><p>Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering. </p></li><li><p>Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar. </p></li><li><p>A strong artistic eye, timing, silhouette, color, composition, and motion. </p></li><li><p>Performance-minded: comfortable profiling and optimizing for frame budgets. </p></li><li><p>Strong communication and collaboration skills across art, design, and engineering.</p></li></ul><p><strong>Nice to have</strong></p><ul><li><p>Houdini for VFX simulation and tool/HDA creation. </p></li><li><p>Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro). </p></li><li><p>Scripting (Python, Blueprint, or similar) for tooling and automation. </p></li><li><p>Background in film/VFX or a strong traditional art/photography foundation.<br></p></li></ul><p>At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.</p><p>We welcome people from all backgrounds and are looking forward to reading more about you (in English)!</p>
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