Economy Game Designer
# Economy Game Designer Nexters Full-time Middle 🇨🇾 Cyprus 🪄 Design 🏠 Remote ✈️ Relocation Job description ## Economy Game Designer **What you'll do:** - Own features from concept through post-mortem. - Design the economy of events, rewards, progression, and offers. - Understand resource loops, dynamic systems, and game economics. - Work with analytics before and after launch. - Balance the value of new content so that it strengthens the product rather than undermining existing systems. - Collaborate with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders. **We hope that you have** - 5+ year of experience in Game Design - Strong knowledge of successful mid-core games (Battler), including LiveOps practices. - Experience working on LiveOps for existing projects using a data-driven approach. **What we offer** - _Healthcare_ — Medical care program (including dental service) or medical care compensation; basic program available for family members when working from official locations (Cyprus, Armenia, Kazakhstan). - _Work, life, and balance_ — Paid vacation days and sick leave; work from official locations or remotely. - _Sports_ — Access to yoga, football, volleyball at official locations. - _Relocation support_ — Relocation package for joining official locations. - _Skills improvement_ — Online English courses; Greek and Armenian lessons; participation in game jams, hackathons, conferences, meetups as speakers. - _Community; ESG_ — Support for local communities and social initiatives; sustainability and charity involvement. - _Work format_ — In offices in Armenia, Kazakhstan, Cyprus or remote. **Who you are** - Economy Game Designer with a focus on progression, rewards, events, offers, and new content. - Understanding of how much gold, emeralds, and other resources players earn and spend; ability to assess how new content affects existing systems. - Strong systems thinking and knowledge of the 4X market; experience with LiveOps and/or mid-core projects; understanding of how economies influence player behavior. **Team description** Join the team behind Hero Wars: Alliance, a fast-growing mid-core battler/4X game; work with Product Owners, analysts, developers, UI/UX designers, artists, and other stakeholders. [Apply for this job](https://www.nexters.com/en/about/alljobs/?vacancy=economy-game-designer-1785514221) Please mention "I found this job at Remocate!" Subscribe to our job newsletter Get the latest vacancies in your inbox Thank you! Your submission has been received! Oops! Something went wrong while submitting the form. Latest jobs [\\ \\ AI Creative Director / AI Associate Creative Director\\ \\ •\\ \\ Superside\\ \\ 🪄 Design\\ \\ 🏠 Remote\\ \\ 3 days ago](https://www.remocate.app/jobs/ai-creative-director-ai-associate-creative-director-superside-c7ae1) ## AI Creative Director / AI Associate Creative Director Superside is seeking visionary AI Creative Directors/Associate Creative Directors to guide a globally distributed team across branding, ad and social creative, presentations, print, and landing pages. In this high-impact role, you’ll shape the future of AI-enhanced creativity by integrating generative tools into our design workflows, elevating both quality and efficiency. 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[\\ \\ Senior Concept Artist Generalist (World of Tanks: HEAT)\\ \\ •\\ \\ Wargaming\\ \\ 🇱🇹 Lithuania\\ \\ 🪄 Design\\ \\ ✈️ Relocation\\ \\ 4 days ago](https://www.remocate.app/jobs/senior-concept-artist-generalist-world-of-tanks-heat-wargaming-7ecdf) ## Job Description Senior Concept Artist Generalist (World of Tanks: HEAT) ### What you will do - Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement - Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience - UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces - Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players - Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning - Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals ### What are we looking for? - Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry - Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling - Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction - Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements - Adaptability: the flexibility to adapt your artistic style and approach to sui
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