Game Balance Designer (temporary 3-month contract)

Tripledot Studios Limassol Publicerat 17 juli 2026
contractonsite
Key Responsibilities Diagnose the current state of the game economy through independent, hands-on data analysis Systematically configure and maintain the in-game economy, including the monetisation layer Design and tune live-ops balance — not only within individual events, but across the whole layer, accounting for how events interact with and influence one another Establish a systematic workflow for live-ops balancing and an overall approach to rewards within events Help shape the event calendar toward stronger synergy between events Build and maintain balance models, documentation, charts and diagrams Analyse balance and monetisation, and propose data-backed changes and improvements Work with producer, game designers, level designers and analysts to validate and ship balance changes Skills, Knowledge and Expertise Senior or Lead-level experience in game design, game balance, or economy design on live F2P games Strong understanding of F2P economies, including currencies, rewards, monetisation, offers, pricing, and player segmentation Hands-on experience balancing progression, live-ops content and reward systems Strong analytical skills and the ability to work independently with data using SQL and BI tools Advanced Excel or spreadsheet modelling skills. Experience building economy simulations is a plus Good understanding of statistics and A/B testing Strong mathematical and systems-thinking skills Ability to create clear, repeatable balancing frameworks and documentation Experience with match-3, casual, puzzle, or other live-ops-heavy games is a plus

Findigo hittar jobben och fyller i ansökan. Du klickar Skicka.

Visa jobbet och ansök

Ursprunglig annons: job-boards.eu.greenhouse.io